![]() You'll probably find a lot of tutorials are rather. It seems like a pain, but you will thank yourself in the long run (spending days on end versus mere minutes working out why your code is generating a NullPointerException is one perk among many that comes with learning Java first). I would also recommend you take a look at Java on it's own and hang modding up in the mean time, come back to it once your comfortable in Java. And in general look in the tutorials section for more tutorials, and if you're stuck the mod development section and it's regulars (including me) may be able to help you out. I'm not quite sure if he has any for 1.8, he might though, so check if you want to work with 1.8. ![]() ![]() Wuppy has a couple sets of tutorials for 1.7.10 and previous. This is probably one of the most confusing parts of modding for a beginner in my opinion, whereas in Java you have many different sources to go off of (Mojang's code, the example mod included with Forge, other people's code, open-source mods, etc), ForgeGradle is more hands-on and some things can go wrong where you do have to do things a little more technically challenging like import libraries and link native libraries, etc.įor actual modding, this thread has some tutorials for both 1.7.10 and 1.8, along with this one. This thread and this thread both talk about the process of setting up the JDK, Eclipse and ForgeGradle, along with this thread on the Forge forums for a more technical and detailed run-down of how to do things with ForgeGradle like setup a multi-mod development environment (link 2 different mod's environments to the one ForgeGradle environment so you can build from the ForgeGradle environment and both mods build, along with updating once to update 2 individual mods, etc) and how to build your mod. There is more videos than textual tutorials, but for most basic concepts of modding there will be at least one tutorial worth looking at. Is there a series of "Learning to Mod" guides out there that aren't videos? Seeing the pictures allows me to identify patterns in the code. I know there are tutorials out there but I find that I work better with written guides. I've seen you around the forums below and you post great information. You could even look at the vanilla sources to see how to add stairs and slabs. Or, they have just not gotten around to adding them yet.Įither way, the only real answer is to use Java and Eclipse to write the mod yourself, learn simple Java, and learn Forge. Programs that generate code are better off generating simple code, so they could be leaving stairs / slabs out for that reason. On to your actual mod, likely MCreator doesn't add stairs / slabs because they're not as simple as regular blocks. This in itself is a good enough reason to drop them. ![]() You'd have to get the MCreator devs to fix it for you. There's nothing you can do, MCreator doesn't give you access to the code so you can't debug it. One thing quite a few people come here with is crash reports generated by an MCreator mod, and they're sent over to MCreator's forums reporting it as a bug. Not only because of the fact that they're terribad, but also because you'll have tighter control over the code and you'll be able to debug your own code if something goes wrong. You'd be far better off writing the mod yourself than using programs like MCreator. I do not need made apparent that these aren't great programs as I already know this. I simply want a generator that creates stairs and slabs for a personal project. I made that clear as evident by my previous post. I understand the fact that they aren't that well prepared.
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